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The History of Gaming: From Nim to Nintendo

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When kids sit down in front of the TV to play Minecraft or Mario on their consoles, they probably have no idea just how far video games have come through the years. All they know is they turn on the unit and insert the game disc to be brought to a colorful make-believe world. Their parents, on the other hand, might have a better notion of how advanced today’s video games are; they may recall grainy black and white games of Pong and how exciting it was when the first color games hit the market.

1940: When it all began

Cideo games actually got their start back in 1940, when a gentleman named Edward Condon created a computer that was on display in the Westinghouse booth at the World’s Fair, the Museum of Play notes. The computer allowed people to play a game called Nim that involved picking up matches. Seven years later, Thomas T. Goldsmith Jr. and Estle Ray Mann filed their patents for what they called a “cathode ray tube amusement device.” When attached to an oscilloscope display, it allowed players to shoot at a target with a gun.

1950’s: the birth of Pong’s predecessor

In 1958, Willy Higinbotham helped pave the way for hours of Pong playing in basement game rooms when he created a tennis game on an oscilloscope and analog computer. The game was placed on display at the Brookhaven National Laboratory. Although Higinbotham’s game never really caught on, it helped to inspire later similar games like the iconic Pong.

1960’s: Video games start to take off

In 1962, Steve Russell from MIT, along with his friend Martin Graetz and Wayne Wiitanen, invented a game that involved players trying to destroy each other’s spaceship, notes Wikipedia. Called Spacewar, this was one of the first computer games sold around the country; in fact, it was included as a program on every PDP-1 computer that was sold. Unlike other games that were pretty much just invented but then never played for a number of years, Spacewar was part of university computer labs by the end of the decade.

Meanwhile, in New Hampshire, Ralph Baer was interested in transforming television from a passive experience to a more active one. Collaborating with his co-workers, Baer created a system that sent a video signal to the TV, which in turn created spots on the screen that players could control. This led to the invention of quiz and target games that could easily incorporate the spots. Baer eventually agreed to work with Magnavox to market his system, which was named the Magnavox Odyssey and hit the markets in 1972. The Magnavox Odyssey was the first actual video game that involved people moving images on the television through a video signal.

1970’s: Atari is founded

In 1972, Nolan Bushnell and Ted Dabney started Atari, Inc. and launched Pong. The company sold more than 19,000 Pong machines. The 1970’s also saw the release of a realistic fighting game called Gun Fight by Taito, and Space Invaders.

1980’s and 1990’s: Pac-Man fever is rampant

By the 1980’s, video game arcades were rapidly growing in popularity. Kids of all ages would hang out for hours playing games like Pac-Man, Centipede, Asteroids and many others. As New Republic notes, Super Mario Bros. made its mustached debut in 1985; the game has evolved a bit over the years but is still incredibly popular today. In 1991 or so, consumers were eager for home video game systems with amazing graphics; for example, Sonic the Hedgehog was the star of the many Sega Genesis systems that were sold then.

Rise of card games on PC

Beginning in the late 90s and early 2000s, traditional card games like Blackjack, Solitaire and Poker experienced a renewed surge of interest on personal computers. Microsoft Solitaire, one of the core games on every Windows-powered PC, quickly became an industry staple as both an entertainment choice and way for many users to become acquainted with how a mouse operates. This period marked an important transition in which card games, long a part of human culture, began moving beyond physical tables onto digital platforms to reach wider audiences. Their inclusion in PC software libraries introduced millions to card gaming joys – setting the stage for later growth of online gambling platforms and digital card game platforms.

Video games today

The technology behind video games has advanced so rapidly in recent years, it’s amazing to think there’s still more to be invented and improved upon. From games with 3D capabilities and systems like the Nintendo Wii that made us part of the action with the flick of the controller, to websites like iWin that feature dozens of tablet and smartphone friendly games, gaming opportunities are everywhere. Current popular consoles like the PS4 and Xbox 360 will probably make way for newer and more technologically advanced units.

Trent Carter is looking to keep the tradition of T&A alive and well in today's politically correct world with his popular Thong Battle features, among other things. He also covers even racier topics on our sister site, which is definitely not safe for work!

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