I’m a huge fan of Motocross games, so when MUD – FIM Motocross World Championship was finally released last week, I was pretty stoked. Early reviews were kind of mixed, but I wanted to judge it for myself.
FIM Motocross World Championship is the only video game that features official licenses from MX1, MX2, and MXoN that includes 84 real riders (including stars such as Ryan Villopoto, Tony Cairoli, Chad Reed, Ryan Dungey and Ken Roczen), 32 teams, 16 nations, every track from every circuit, and the Monster Energy FIM Motocross of Nations. Add in fully deformable terrain conditions, a realistic looking environment and MX handling model, and you’ve got one of the most authentic and comprehensive motocross video game to date.
There’s a wide variety of game modes, including Quick Race, Championship, Monster Energy Trick Battle, Elimination Race, Check Point Race, and Head-to-Head Race.
It’s a lot of fun taking to the air and doing stunts and tricks in the Trick Battle Mode, which offers 30 different tricks in three spectacular arenas. You’re only equipped with a few tricks in the beginning, but once you earn some winnings, you can spend that to unlock new tricks.
Overall, I was pretty happy with the game. It’s easy to control the bike, the graphics are decent, the realism adds to the experience, and the soundtrack keeps you pumped up throughout. It’s a game that’s sure to keep my attention for awhile, and that’s saying something.. So why the negative feedback from some reviews out there?
It really comes down to what you’re looking for. The gameplay toes the line between arcade game and simulation, which frustrated purists on either end of the spectrum.
Given the licensing deals and authentic tracks, I half expected a simulation style game myself. And I think it would have done well as a sim. But same token, it’s nice being able to pick up the controller and jump right into the game without a lot of prep time. Sometimes you just want to boot up and get racing!
The NES Classic Edition Is Returning To Stores Next Month
Back in November 2016, Nintendo released the NES Classic Edition, a mini-sized version of the iconic NES console, which came loaded with 30 popular games from Nintendo’s past. The cost of reliving those nostalgic memories? A very reasonable $59.99.
The only problem? Nintendo drastically underestimated demand for the NES Classic Edition, and they were pretty much impossible to find, and many nostalgic fans like me never could get our hands on one, even after searching stores for over six months.
And then came the death blow, the announcement from Nintendo in April 2017 that they were discontinuing the NES Classic Edition, and that if you hadn’t got one by then, you were pretty much screwed.. or forced to pay $200+ for one on eBay.
Thankfully, it looks like Nintendo had a change of heart, recently announcing on Twitter that they will be re-releasing the NES Classic Edition, with the highly-coveted retro console returning to stores on June 29th. YAAAAASSSS!
The NES Classic Edition will cost $59.99 upon its return, just as it did when it launched in November 2016. The games included on the console will also stay the same.
Here’s the full list of the games that come loaded on the NES Classic Edition:
- Balloon Fight
- Bubble Bobble
- Castlevania II: Simon’s Quest
- Donkey Kong
- Donkey Kong Jr.
- Double Dragon II: The Revenge
- Dr. Mario
- FINAL FANTASY
- Ghosts’N Goblins
- Ice Climber
- Kid Icarus
- Kirby’s Adventure
- Mario Bros.
- Mega Man 2
- Ninja Gaiden
- Punch-Out!! Featuring Mr. Dream
- Super C
- Super Mario Bros.
- Super Mario Bros. 2
- Super Mario Bros. 3
- Tecmo Bowl
- The Legend of Zelda
- Zelda II: The Adventure of Link
As you can see, there’s a little something here for everyone: a nice mix of timeless favorites, cult classics and maybe even some games that you never got around to playing as a kid.
Needless to say, if you missed out on the NES Classic Edition the last time around, you’ll want to line up at the store come June 29th, as these are sure to sell out quickly!
PocketSprite Brings Retro Gaming To Your Keychain
Feast your eyes on PocketSprite, an impossibly small retro gaming device that can play your favorite Game Boy, Game Boy Color, Sega Master System, or Game Gear games.. provided you’ve got tiny fingers.
It’s hard to believe that something as small as a Zippo lighter could do so much, but this shrunken Gameboy boasts a 240 MHz processor, 520 KB of RAM, a smooth OLED display, an 8-bit speaker, Wifi, Bluetooth, player-tested buttons, and a rechargeable battery. Pretty amazing, right?
With the PocketSprite safely tucked in your pocket, you’ll be able to relive your childhood playing games like Super Mario and Sonic the Hedgehog whenever you like. Sorry Candy Crush, it’s been fun, but I’ve found a new way to amuse myself on the subway (and on the toilet)..
But wait, there’s more! While the PocketSprite comes with built-in emulators for the Game Boy, Game Boy Color, Sega Master System, and Game Gear, the device runs open-source software, allowing savvy coders with skills to get creative and load whatever they want on it.
If you want to purchasing this ultra-tiny retro gaming device for yourself, it’ll set you back a very reasonable $55. You can reserve a PocketSprite from Crowd Supply, with shipping to begin on May 15th.
Are you planning on getting a PocketSprite?
‘Session’ Is The Skateboarding Sim Fans Have Been Waiting For
As someone who grew up skateboarding, I instantly fell in love with Tony Hawk’s Pro Skater and EA’s Skate series when they came out, playing the games for hours on end as I pulled off sick tricks that I couldn’t really do in real life without risking life and limb.
Sadly, EA stated that they aren’t working on Skate 4, leaving the skateboarding community without a game to play.. until now. Developer Creā-ture Studios has spent the past two years working on Session, the spiritual successor to Skate, and they recently launched a Kickstarter campaign to help bring the game to fruition.
Speaking to Game Rant, Marc-Andre Houde, the game’s creative and artistic director and the co-founder of Creā-ture Studios, explains the thinking behind the game and its realism:
The way we see the game and how we want to make it is really we are targeting a niche market and we are trying to serve it as well as we can.
Sometimes [developers] try to do too much to please everyone so they make a lot of compromises and they make sure the experience is available for every skillset. It restricts the experience for more advanced gamers or more hardcore people. So, we decided to take it the other way for Session.
The game might appeal to the Tony Hawk Pro Skater audience but we are more targeting the Skate audience.
Unlike other games, Session does away with points/scoring, with the primary goal of you experiencing what skateboarding really is; a sport where there are no goals other than expressing your creativity and achieving success through hard work, perseverance and bits of madness for no one else other than yourself.
Session has blown past it’s Kickstarter funding goal, so barring any delays the game should be released on PC (and Xbox One) in July 2019. Fingers crossed!